Easter is coming... and the biggest demoparty of the year with it
We'll have all the coverage you need right here!
After a hiatus since 2011, the Polish demoparty Riverwash returns in 2014 for its 6th installment. Little is known apart from the announcement on demoparty.net yet, but stay tuned to our Riverwash 2014 party page and we'll fill in more details as an when they become available.
The Gathering 2014 is not too far away, and today the official invite intro was released by Indigo!
Be sure to check out the production right here on Demozoo, where you'll find all the information, screenshots, links to the intro itself and youtube.
The Gathering is held at Vikingskipet in Hamar, Norway from the 16th to the 20th of April, and has participants who compete in demo compos as well as new school graphics and more. Check out The Gathering homepage for more information.
After taking a hiatus year in 2013, Stream is back for its tenth installment! Check it all out at these pages;
And as if that wasn't enough, those awesome Accession guys are arranging a bus trip from Helsinki - so you can safely get from there to Stream and back. Get on the bus at streambus.accession.fi.
And whatever you do, DON'T CROSS THE STREAMS, cause that would be bad.
We've had a busy week over here, and as things start to return to normal and we're catching up on email and twitter and irc mentions, it seems everyone and their mother announced the dates and details of their parties. So, let's do a quick list of some of the highlights;
The website for nvscene 2014 just went Live, and with it lots of information on the event - tickets, compos, and speakers for the seminars.
And the seminars demand special attention - the lineup is pretty stellar;
A Journey Into the Depths of a 4096 Bytes Production by David Valentine (Polaris / Northern Dragons) and Beausoleil Samson-Guilemette (Barzoule / Northern Dragons)
A Really Realtime Raytracer by Matt Swoboda (Smash / Fairlight)
A Short History of Hardware Abuse by Michael Dille (The Madd Doc / Cmucc) and Derek Kozel
An Introduction To the Possibilities of VR and AR For Digital Artists by Visa-Valtteri Pimä (Visy / Trilobit)
Demo Engine Tricks of the Trade by Armin Jahanpanah (Spike / Science)
Interactive Simulations (where nobody has to die) by Robert Hodgin (Flight404 / Cinder)
Multi-platform Graphics Done Right by Bent Stamnes (Gloom / Excess and Dead Roman)
New Ideas and Techniques For Creating Real-time Imagery by Iñigo Quilez (IQ / RGBA)
Procedural Content Generation and Shaders by Etienne Caron (Mr. Khan / NAID)
Real-time Fluid Dynamics by Maciej Matyka (Maq / Floppy)
Realtime Procedural Planets Rendering by Vander Roberto Nunes Dias (Imerso)
Rules of Thumb for (slightly) Better Design by Thomas Mann (Pixtur / Still)
Technical history lesson: Demo effects on the classic Amiga by Aske Simon Christensen (Blueberry / Loonies)
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