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Last edited on 31 Jan 2022 by Bossman. See all edits
3D model on Blender, scene design, lighting and rendered on Marmoset 4 with RTX raytracing, logo added in Photoshop, downsampled to Atari ST using MPP by Zerkman/Sector One
416x272 resolution, thousands of colours, due to multiple colour changes per scanline
The releases come with their work stages, usually 3.
This production requires Atari STE hardware.
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3D model on Blender, scene design, lighting and rendered on Marmoset 4 with RTX raytracing, logo added in Photoshop, downsampled to Atari ST using MPP by Zerkman/Sector One
416x272 resolution, thousands of colours, due to multiple colour changes per scanline