Icebergz

by Zone / Marshals

Done with 3ds max 5.0 and dreamscape 2.0
no texture used, zero bimaps
all are computed
bump map, reflexion maps are generated
sky, clouds and sun are generated
sea and reflexions are generated
picture is 100% virtual :)

final in 800x600x24bits, done in 8 hours
2 hours for the rendering on a P4@1.8Ghz

Last edited on 22 Oct 2016 by exocet. See all edits