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Last edited on 27 Dec 2018 by tomaes. See all edits
Like me, you might need to fix strobo.fs in order for it to run.
a = vec3( texture2D(colortex, gl_TexCoord[0].xy).r, 0.0, 0.0 ); b = vec3( 0.0, texture2D(colortex, gl_TexCoord[0].xy).g, 0.0 ); c = vec3( 0.0, 0.0, texture2D(colortex, gl_TexCoord[0].xy).b );
(yes, I know, the less anal and more concise version is to leave the 0.0s out altogether :))
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Like me, you might need to fix strobo.fs in order for it to run.
a = vec3( texture2D(colortex, gl_TexCoord[0].xy).r, 0.0, 0.0 );
b = vec3( 0.0, texture2D(colortex, gl_TexCoord[0].xy).g, 0.0 );
c = vec3( 0.0, 0.0, texture2D(colortex, gl_TexCoord[0].xy).b );
(yes, I know, the less anal and more concise version is to leave the 0.0s out altogether :))