Birdie was held for the 32nd time at the end of May fully online rather that it usual Uppsala, Sweden location. Those days it's more of an event geared toward gamers, but the organisers have kept demoscene-oriented competitions across the years, which is eminently commendable as it is a great way to introduce our little hobby to a younger generation.
Today an archive (mostly MS-DOS content) with about 69xx BBStros, 23xx cracktros, artpacks, trainers and many other files (also for various platforms) that user sensenstahl build over the years got moved to scene.org while the corresponding releases in the demozoo-database got their download links successfully updated (approx 12k). With that the archive is at a good place and out of reach of certificate issues. Over time most files will find their final place while the archive will stay an ongoing project because files still pop up every now and then :)
lost found & more on scene.org
Almost 20 years ago, melcom and a bunch of other demosceners got together with the idea to build a chiptune archive. They got a lot of support from the demoscene, in particular the #coders.ger IRC channel and the website back2roots.org. The archive was eventually discontinued in 2004 as the authors moved on with their lifes, but a snapshot from the site as of February 2005 was preserved. At this point, the archive consisted of:
This snapshot of melcom's chiptune archive is now available on scene.org for you to explore and enjoy!
This year's Revision was pretty much the first decentralised demoparty with a main virtual event coupled with smaller in-person satellite events in various parts of Europe. The event just concluded yesterday but already all entries are listed on Demozoo and downloadable from scene.org. Kudos to the organisers and all our contributors for their swiftness!
After being cancelled once, this year's Gerp finally took place in Skövde, Sweden at the beginning of this month. As usual, this was predominantly an Amiga event so expect most of the releases to be geared towards our beloved OCS/ECS and AGA machines - but not only! You'll also find some impressive prods running on C64 and Atari hardware.