• Demo

Phantasie

by Beyond Force and Xades Society

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From the Beyond Force homepage; "Phantasie was released in the beginning of the new year 1989 though most of the coding was done in 1988. The demo was coded by TNT and Solomon and it can well be argued that these two coders are to a large part responsible for the reputation beyond force has about programming and also to having own personal style of creating hard coded and maybe no-so-well-designed demos. Anyway if the demos released before this hadn't established beyond force as a legitimate demogroup this one did it for good. This demo was in fact coded while beyond force was in co-operation with Xades Society, but in the releasing moment the co-operation had already ended. However there are some scrolltexts in the demo that were written while the co-operation was still on. So all viewer should ignore everything written about that coop.

The introduction is a simple standard intro the demos had at the time including a scroller, some text in the middle and a logo in the upper part of the screen. The intro is the only part Solomon and TNT did not code. Instead, it was coded by hazor. Music in the intro is by Markus Schneider.

The demo itself starts with an upscroller coded by TNT. This is meant only for some notes and also to play the brill music composed by Rob Hubbard. The piece is from the fab game Skate or Die.

The first real part is a one coded by TNT and it includes a normal scroller in the lowest part of the screen (16x16 pixel font). Then there is a logo moving in the middle of the screen. There's another scroller in the moving logo so that the scroller moves with the logo (font 8x8pixels). In the upper part of the screen there are three scrollers moving a bit sideways on a small wave.

The second part features a moving 1989 logo celebrating the new year. The logo is not just some kind of a logo - it's three dimensional logo moving sideways and was a nice idea from the part of Solomon who coded the part. Under the moving logo there are some rasterbars and in the lowest part of the screen there is an expaneded sprite scroller.

The third part is also coded by Solomon and it contains the first really impressive dxycp (different x and y character positioning) routine including 24 characters and none of them are in sprites in contrast to some people's routines that had eight sprites and only few characters. The dxycp routine lies in the lower part of the screen and there is a picture in the upper part of the screen. The classic music from Cybernoid 2 was composed by Maniacs of Noise. If your browser supports java then you can view the dxycp effect right below this text.

The fourth part includes a routine which Solomon calls the real dycp scrolling. An idea which seems to be inspired from the previous part. This is in essence the world's first dxycp scrolling with characters leaving the screen and then entering the screen back if coordinates put them back. It took a pretty long time after this for someone to code a 'real dycp scroll' and when someone after this made it they had made it a boring dxycp where the letters can't leave the screen. It has to be admitted though that the scroller is not very smooth - a property which Sam of Beyond Force has improved in his version of the real dycp scrolling in the final part of Typical - the demo.

Next part includes a blue electric potential field with pixelating shades. The routine was coded by Solomon once again. There is a scroller in the lower part of the screen. It has to be noted that Solomon made better versions of this routine - one of which was released in poor.

The sixth part of the demo is a scroller with characters consisting of small animated dots the whole scroll is pretty big as there is nothing else in the screen while it is rolling. This part was coded by Solomon too and it is just a simple part in between of the other parts. The same kind of scroller was pretty popular those days and many versions of it has been released. The font Solomon was using to costruct the letters was drawn by Finnish Gold and the music was composed by Johannes Bjerregaard.

The seventh part of Phantasie is a picture flexer and it is the last part coded by Solomon in this demo. The flexer flexes a big picture in the whole screen's area. The flexer does not use any of the methods the newer demos use, namely the famous D011 flexer methos, so when judging the speed this has to be considered. Additionally there is a scroller down in the border.

The last part of Phantasie is a star routine coded by TNT. This routine was in fact the fastest of its time. The stars are moving away from the middle point of the screen on straight lines and the star positions can also be rotated over z-axis. The stars flicker a bit, but at the time that was pretty much assumable as almost no-one was paying attention to things like double buffering or even triple buffering. There is also a sprite scroller in the part that moves over the stars. The legendary music from Delta was composed by the legendary Rob Hubbard."

Last edited on 22 Jun 2018 by menace. See all edits