I love how he's using the 646 overflows to create the "blind" levels, which you encounter late in the game; also a really cute and decent version of Lunar Lander considering the limits of this language/platform combo; no byte is wasted on stuff like sound, everything goes into the gameplay.
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I love how he's using the 646 overflows to create the "blind" levels, which you encounter late in the game; also a really cute and decent version of Lunar Lander considering the limits of this language/platform combo; no byte is wasted on stuff like sound, everything goes into the gameplay.