from https://www.darkside.no/gba/#rb

This demo was originally written for the console compo at Underscore 2002, but because it was the only entry it participated in the wild compo instead (where it placed 2nd). I didn't finish the demo in time but I had it shown anyway. Since I wanted to make a final version I never uploaded it to the party server (it was shown live from my GBA). Unfortunately, a few hours after the wild compo had ended my harddrive crashed and all my GBA-sources was lost. That means that I can't make a final version. The only copy of the unfinished demo was the one on my cartridge (which I have dumped of course :) 240x160 256 color mode is used throughout the demo. Text and graphics-overlays are sprites. The fd-tunnel, fd-planes and the distorted versions ran originally in 60 fps interlaced, but it looked bad on the bigscreen so I had to double the lines. I could have used character mode to double it in hardware, but I didn't have time. The voxel-landscape ran in 60 fps, but I chose to increase the quality and drop down to 30 fps.

Last edited on 6 Oct 2023 by Otzeloto. See all edits