Zoopertracker - Releasetro

by Zooperdan

Credits

Last edited on 21 Apr 2026 by DslashV. See all edits

3 comments

Olympian - 20:19 8 April 2026 #

I really loved this!

murloc5 - 20:03 8 May 2026 #

veri gud

rek0il1 - 22:41 19 June 2026 #

https://mudlord.neocities.org/garbage/zoopertracker_intro.mod

Interesting way of compression:
* No executable compression.
* Assets instead are all compressed with ZX0
* No CRT usage

Had to manually debug to the point HeapAlloc() was called, and from there trace where the protracker file was in memory, and then dump the memory region of it all. Then scan inside that memory dump for the actual file.

Excellent demo tho, all OGL1.1 and C I can see, nice particle system and what seems to be a visualizer for the actual MOD being played.