Scener

Prager

Also known as

  • Pragger
  • gRAffAorJA

Real name: Samuli Viikinen

Location: Kiiminki, Kymenlaakso, Finland

Following his scene career Prager worked on a number of games, including Max Payne (2001), Stunt Run (2003), Max Payne 2: The Fall of Max Payne (2003), Alan Wake (2010), Rochard (2011), Best Fiends (2014), Best Fiends Forever (2016) and Best Fiends Stars (2019).

Member of

Productions (17)

Fable - Graphics
Windows - Demo
Armada Aug 2002
Summerfrog - Graphics
Windows - 64K Intro
Fascination Aug 2001
Sunflower - Graphics
Linux, MS-Dos, Windows - Demo
Pulse Aug 1997
Final Reality - Graphics
Windows - Demo
Remedy May 1997
Graphics
Prager / Fascination Jun 1996
Tracked Music
Prager / Fascination Jun 1996
Splash 3 - Graphics
MS-Dos - Diskmag
Fascination Apr 1996
Oktomoron - Graphics
MS-Dos - Intro
Fascination Dec 1995
Daisy - Graphics
MS-Dos - Demo
Fascination Oct 1995
Splash 1 - Graphics
MS-Dos - Diskmag
Fascination Aug 1995
Hive - Graphics
MS-Dos - Demo
Fascination Jun 1995
Graphics
Prager / Fascination Jun 1995
Space Jam - Graphics (design)
MS-Dos - 64K Intro
Fascination Aug 1994
Graphics
Prager / Fascination Aug 1994
Unlimited Existence - Graphics
MS-Dos - Demo
Fascination Jun 1994
Graphics
Prager Jun 1994
Graphics
Prager Jun 1994

Last edited on 16 Oct 2022 by Brittle. See all edits