texture rotating planet. Watch closer as it is not only a texture planet but also shaded in realtime
warp core is just a nice combination of mode9 and mode14 with sprite overlays 50 fps
flip disc roto-zoomer uses "Graham"-method but here with 16x16 16shade texture... should run in 50 fps
big scroll picture 160x720 pic size with sprite scroller on top, no borders... use complete 239 scanlines, line distorting done by manipulating copper list ;)
Interference bump run in approx. 25 fps or faster.
Endsequence realtime radial blur, no animation with vertical sprite scroller. I just added horizontal movement.
I know that it has long loading times. I am using XE-ram banks and the artwork needs to be loaded, too... I was using xBIOS loader and this allows depacking while loading... :) and again for non Atarians here... track loaders (fast loader plus music) are nearly impossible on A8 as the sound chip does the serial transfer, too. but next time I might use another way :).
and target machine was stock 130XE (128kb) with stock 1050 disc drive :).
ps. When running in Altirra emulator please use 130 XE PAL/Stereo with 128KB RAM.
2 comments
Rocks hard!
Amazing :)