Birdie 2022: results and releases

30 Jun 2022

Birdie was held for the 32nd time at the end of May fully online rather that it usual Uppsala, Sweden location. Those days it's more of an event geared toward gamers, but the organisers have kept demoscene-oriented competitions across the years, which is eminently commendable as it is a great way to introduce our little hobby to a younger generation.

Birdie 2022 on Demozoo / scene.org

An archive got moved to scene.org

26 Jun 2022

Today an archive (mostly MS-DOS content) with about 69xx BBStros, 23xx cracktros, artpacks, trainers and many other files (also for various platforms) that user sensenstahl build over the years got moved to scene.org while the corresponding releases in the demozoo-database got their download links successfully updated (approx 12k). With that the archive is at a good place and out of reach of certificate issues. Over time most files will find their final place while the archive will stay an ongoing project because files still pop up every now and then :)

lost found & more on scene.org

Results and releases from QBParty 2022!

13 Jun 2022

QBParty took place in Hungary last weekend and the releases are already all available. Check it out!

QBParty 2020 on Demozoo / scene.org

FieldFX 2o22 releases and results are now available

12 Jun 2022

FieldFX took place in the UK and the releases are now ready for you to check them out!

FieldFX 2o22 on Demozoo / scene.org

Forndata releases and results are now available!

05 Jun 2022

What is says. Go explore :)

Forndata Summer 2022 on Demozoo / scene.org

melcom's chiptune archive now on scene.org

08 May 2022

Almost 20 years ago, melcom and a bunch of other demosceners got together with the idea to build a chiptune archive. They got a lot of support from the demoscene, in particular the #coders.ger IRC channel and the website back2roots.org. The archive was eventually discontinued in 2004 as the authors moved on with their lifes, but a snapshot from the site as of February 2005 was preserved. At this point, the archive consisted of:

  • More than 2k classic adlib modules
  • More than 4.2k classic chiptune modules
  • More than 1.7k classic ym modules

This snapshot of melcom's chiptune archive is now available on scene.org for you to explore and enjoy!

Results and releases from Revision 2022!

19 Apr 2022

This year's Revision was pretty much the first decentralised demoparty with a main virtual event coupled with smaller in-person satellite events in various parts of Europe. The event just concluded yesterday but already all entries are listed on Demozoo and downloadable from scene.org. Kudos to the organisers and all our contributors for their swiftness!

Revision 2022 on Demozoo / scene.org

Gerp 2022: results and releases!

17 Apr 2022

After being cancelled once, this year's Gerp finally took place in Skövde, Sweden at the beginning of this month. As usual, this was predominantly an Amiga event so expect most of the releases to be geared towards our beloved OCS/ECS and AGA machines - but not only! You'll also find some impressive prods running on C64 and Atari hardware.

Gerp 2022 on Demozoo / scene.org

BCC Party 2022: results and releases!

03 Mar 2022

The 2022 edition of BCC Party took place in Berlin last weekend and as usual was a C64 event only. Unusually, but for the second year in a row, it was an online-only event. A good amount of releases were submitted in the various categories and are well worth a look!

BCC Party on Demozoo / scene.org

300,000 releases!

26 Feb 2022

As of this week, Demozoo now has records of over 300,000 releases in its database, with nearly 140,000 executable productions, over 47,000 graphics and over 113,000 music tracks. It's no small feat, so we would like to say a heartful 'thank you' to all contributors, past and present, for helping preserve the history of the demoscene, from the most humble and obscure releases to the mega-hits we all know.
Those numbers are crazy when you think about them, but the most impressive thing is that we are still missing a lot of prods, especially for some of the 8 bit platforms (that's you, Amstrad CPC!) that have historically been a bit of a blind spot for us.