Productions that generate their visuals (and sometimes audio) using fragment shaders rather than polygons. These are generally run in browser-based tools such as GLSL Sandbox (graphics only) or ShaderToy (graphics and sound supported).
Order by: Release date | Title | Date added
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notargs | Feb 2017 | |
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Quadtrip | Nov 2016 | |
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LJ and Virgill | Aug 2016 | |
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Aldroid / Slipstream | Jul 2016 | |
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Poobrainque | Jul 2016 | |
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Virgill / Alcatraz ^ Haujobb | Jul 2016 | |
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Incline | Jun 2016 | |
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Tazadum | Mar 2016 | |
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Machia / machiaworks | Feb 2016 | |
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Burre / The Art Of Never Getting Anything Done | Feb 2016 | |
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soma_arc | Feb 2016 | |
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mskzTw | Feb 2016 | |
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gaziya | Feb 2016 | |
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Gam0022 | Feb 2016 | |
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yasuo | Feb 2016 | |
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notargs | Feb 2016 | |
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gyabo | Feb 2016 | |
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Psycho / Loonies | Jul 2015 | |
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tenfour / Royal Belgian Beer Squadron | Jul 2015 | |
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Sebbert and mu6k | Jul 2015 | |
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Pinillya | Jul 2015 | |
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Blueberry / Loonies | Jul 2015 | |
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jirohcl | Feb 2015 | |
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gyabo / Ocha | Feb 2015 | |
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Yasuo Hasegawa | Feb 2015 | |
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maah_booh | Feb 2015 | |
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FMS_Cat | Feb 2015 | |
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Katsuomi Kobayashi | Feb 2015 | |
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FMS_Cat | Feb 2015 | |
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natade | Feb 2015 | |
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peryaudo | Feb 2015 | |
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Daeken / Primitive ^ Straylight | Feb 2015 | |
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hamuha | Feb 2015 | |
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ぱんぷきんへっど | Feb 2015 | |
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Pentan | Feb 2015 | |
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Atomim / Peisik | Jan 2015 | |
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ando | Mar 2014 | |
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mitsuman | Mar 2014 | |
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Wkter | Mar 2014 | |
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akegure | Mar 2014 | |
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maah_booh | Mar 2014 | |
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shinh | Mar 2014 | |
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ando | Mar 2014 | |
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chibaf | Mar 2014 | |
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なか-chan@最愛のiMac | Mar 2014 | |
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0x4015 | Mar 2014 | |
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Pentan | Mar 2014 | |
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Hole / N.H.K. | Mar 2014 | |
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hamuha | Mar 2014 | |
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Brainstorm | Mar 2014 |