Future Crew is a legendary Finnish demo group. They were actually born as far back as 1986, on the c64 platform (where they did two small demos and a cracktro), before moving on the pc scene in 1988. Psi is the only member who has been around since day one.
The group released their first demo on the pc in 1988, an EGA sinus-scroller called "GR8". Members were HAL, JPM, SS (later Psi) and Sidder. They also operated a bbbs called Dark Power.
The group released their second demo, Yo!, in april of 1989. Ice joined, and thus FC gained a second bbs, Silicon Dragon.
Member status in 1990 was Psi, Ice, HAL, JPM, SID, BIG, DAC, MAC and SEBU. Two major releases was made this year, "Slideshow I" was the first pc demoscene production to feature 4 channel SoundBlaster music! Shortly after that release, Psi's music composition program "Scream Tracker 2.0" also came out, to challenge the amiga's NoiseTracker and ProTracker programs.
Member status in 1991 was Psi, ICE, Dr.Venkman and Purple Motion. The demo Mental Surgery was released in july, the last FC production to support 286 machines. Shortly after its release, Gore joined, while Ice lost interest in the demoscene and left with his board.
Trug, Pixel, Skaven and Abyss joined at the beginning of 1992 (bringing the member status to Psi, Trug, Gore, Pixel, Abyss, Skaven and Purple Motion, with Abyss assuming sysop status on their new BBS Starport. With the influx of new members, serious work could being on their biggest demo project to date, to be called Unreal. The original idea was to release it at the MEGA-Leif Convention - an Atari ST/PC party held in Uppsala, Sweden. However, a month before the event MeeGosh/Rebels (amiga) asked the group to create the pc invitation for the Assembly 92 party. Work on Unreal was suspended, while Psi concentrated instead on the "Fishtro". The Assembly 92 invitation was released a week after the Mega-Leif party was held. At Assembly 1992 in july, Unreal was finally released, and won the demo competition! After the party FC were approached by the organisers of The Party, and asked to code an invitation for that year's edition of this huge event. Wildfire, who joined in autumn, was responsible for coding it in cooperation with PSI. The demo Panic was released at The Party 1992 in december, and came 2nd in the competition.
Graphician Marvel joined from Sonic PC in early 1993. The idea of a pc chartsmag was born inside the group, originally meant as a cooperation with another finnish group called Stone. However, after some initial problems the group started working on it by themselves, and the first (and unfortunately only) issue was released in june. The group then decided to concentrate on another major demo for the upcoming Assembly 93 party in august. That demo became the sequel to Unreal, and probably the best-known demo on the pc demoscene EVER, Second Reality. It was the winner of the demo competition by a good margin. The group's final productions this year were all released at The Party 1993 in december; The musicdisk "Journey" and the GUS version of their previous demo "Unreal" were released here. Pixel was credited with graphics in the games "Ken's Labyrinth" and "Epic Pinball" from Epic Megagames this year.
Not much happened until august 1994, when the group coorganised Assembly 1994 with Accession, Sonic PC, Virtual Dreams and Movement. Their demo project "The Probe", scheduled to the released at the party, was not released due to its unfinished state. Late on the project was scrapped altogether. The group's only major release this year was PSi's Scream Tracker 3, in the making for over two years.
Wildfire, Pixel and Abyss left to spend their mandatory year in the finnish army in 1995, crippling the group's demomaking capabilities further. StarPort BBS went offline. Skaven's tune "Catch That Goblin!" won the multichannel competition at that year's Assembly.
The commercial company Remedy Entertainment was formed by Gore and other scene people in 1996. They produced their first game, "Death Rally".
All coders in FC were busily involved with the creation of the Pyramid 3D chip in 1997, and also a number of members were working at Remedy Entertainment. Pixel got second place in graphics and wild competitions at the Assembly, while Marvel came third in the raytracing competition. The Pyramid 3D card was also showcased there. "Final Reality", a benchmark from Remedy Entertainment, was also premiered at this event.